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Project Brief
WellBe, a startup, aimed to enhance student wellbeing and learning through three products inspired by its successful COVID-era physical education program, Moovosity. The new offerings included WellBe Schools, an app to measure student wellbeing and provide self-regulation activities; Moovosity, a platform for physical education teachers to design effective lesson plans; and WellBe OSHC, a tailored solution for before- and after-school care programs. These products collectively focused on holistic student support, leveraging technology and insights to empower educators and advance classroom learning capabilities.
Project Summary
ROLE | Product Owner
PROJECT | Startup products for schools
DURATION | 2 years
RESPONSIBILITIES | Stakeholder management, Backlog management, Feature development, Quality Assurance
STAKEHOLDERS | WellBe Board, WellBe CEO, Sales
TARGET USERS | School Administrators, School Leadership, Educators, Specialist Educators, Student Welfare Teams, After school Care
TOOLKIT | FIGMA, Microsoft Teams, Sharepoint, MIRO, Azure DevOps
Key Deliverables During Tenure
1. WellBe Schools: Delivered an MMP version to schools to gather data and provide intervention activities for teachers.
2. Moovosity: Delivered an MMP version to physical education teachers.
3. WellBe OSHC: Initial planning and testing of a kiosk version that could be reskinned with custom branding.
Challenges and Solutions
As a Product Owner in a start-up environment, I faced a unique set of challenges that stem from the dynamic, fast-paced, and often resource-constrained nature of early-stage company. These challenges required adaptability, strategic thinking, and a proactive approach to ensure the product’s success while aligning with the overall business vision. Below are some of the key challenges and solutions from the WellBe project.